Wednesday, August 29, 2007

The Mural in Person





The mural image I posted earlier (the second one specifically) went up today. So I took some pictures giving you an idea of its location. Originally it was to be painted, then when we found out the 5 illuminated signs they had weren't going down, we were asked if we could fit the image within them. Here's the result.

Not too shabby.

Tuesday, August 21, 2007

Comic Stuffs




Here are a few sequential samples spurred from a few simple rules. I love making up monsters and I had an idea for a monster-themed story when I started doing monster designs last semester.

These didn't take long to do, but I've been slacking in putting them online. Plus for the sake of demonstrating sequential storytelling, I think the setup is too convoluted to do the way I approached it here. So I'll go back to the drawing board or do some smaller sequential stories to give myself something to practice on.

Also, I plan to start work on turnarounds and exploded views for toy design's sake.

Even more work stuff







A 'fixed' mural (the same beach one I showed), plus some sketch/CG work that was to be put to an orientation flyer.

I'm challenged daily by how fast or work needs to be turned around in, and how part-time student employees are given entire jobs to see through from start to finish. It's mind-boggling.

Wednesday, August 15, 2007

Monday, August 13, 2007

Straight From the Office






Sort of - I mean, I don't work in an office nor do I have one. I think this is the only place on the planet where the design is a small corner of a copier room in the back of a warehouse. I'll put up some photos when I get the chance.

Anywho, some stuff that I've recently finished or am working on for the job. Hope you like!

Saturday, August 11, 2007

Otis Redding






I saw a job posting on Craigslist for a kid's book. They wanted illustrations of singer Otis Redding, so here were a few samples I produced. Obviously I made sure not to make them at print-level quality, as these were 'required' before they'd even consider me for the job. Sound like a pain but at the very least I have more work to show for it.

Tuesday, August 7, 2007

Drew - Character Designin'






I had to design a boy and a girl and do turn arounds for both in class. Then I had to show one character as he/she aged. Then I met with a really cool animator from Disney, who really dug the initial idea for "Drew" - the girl I used in both the turn arounds and the age progressions. So I've done some new concepting on her, taking what he talked to me into account. He design feels much simpler, but much, much stronger.