Wednesday, June 2, 2010

Started an Etsy!

Check it out - http://herogear.etsy.com

Selling a few postcard sized prints to start, but the sky's the limit!

Also: Some new work (made for a friend):

Monday, April 19, 2010

Mini Updates

Been taking some time to work on a submission for Disney Animation's Talent Development Program. Looking to get into the Visual Development arm for 6 months and get some experience and face time with creatives already doing what I'm aiming for.

Outside that, just some daily sketching and big overhauls at home. Got a new TV and stand, had to do some major reorganizing between the old shelf space, the new stand, and my ridiculous collection of art books, comics, and...games!

Past few weeks have been exciting - Crewest Show, then Easter, then my girlfriend's birthday followed by mine the day after, then a new TV...*whew* Lots of blessings and lots of hustle.

Wednesday, April 7, 2010

Character Designs - Artists and Star Wars

Gallery opening at Crewest was a lot of fun! The night started slow but by the time I left, it was so crowded that folks spilled out into the streets!






Been drawing a lot for the Design a Character group on DA. These two assignments were fun. The artist was a 'prop' challenge where the chair had to be created first, then a character based on the chair. The Star Wars characters came from an opposites challenge - making two characters that play off the opposites of each other.





Tuesday, March 9, 2010

Dudley - Street Fighter 3 (and 4)


Another in this series of SF characters. This time with more deliberate design in pattern and badge/frame/motif around the character.

Saturday, March 6, 2010

Makoto - Street Fighter 3 (and 4!)


I grew up play a lot of Street Fighter. When SF3 - Third Strike came out it was decided that I try to learn Makoto, one of the game's harder to learn characters. She's the kind of fighter that with enough time and effort, her usefulness opens WAY up.

Heard she'll be in Super Street Fighter 4 coming out in April. So did this little illustration.

I feel like tonight's process was kinda like learning to use her in the game. Lots of extra work and effort up front, but this feels like one of those 'breakthrough' pieces artists are lucky to get in life.

Night well spent!

Thursday, March 4, 2010